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Build fails with "ArgumentException: Could not load Prefab contents..." ...
Reproduction steps: 1. Open the attached “prefab error.zip“ project 2. Build And Run 3. Observe the Console Expected result: B... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce: 1. Open the attached “RigCopyPasteBug.zip“ project 2. Select the “Model“ asset 3. Open the “Sprite Editor” and ... Read more
Sprite Resolver's "SetCategoryAndLabel" method doesn't take effect
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/DemoScene.unity” Scene 3. Enter the Play Mode 4. Pr... Read more
Visual variant selector property thumbnails in the Sprite Resolver compo...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the “Assets/Scenes/SampleScene.unity“ scene 2. Select the ... Read more
[2D] Adding the 2d animation package adds BoneWeight data to every Sprit...
Steps to reproduce: 1. Open the attached user project "anim2d.zip" 2. Click "Build -> Build Bundles" at the top menu 3. Using the... Read more
Sprites in the Sprite Library are not changed when the preview thumbnail...
How to reproduce: 1. Open the attached project "SpriteLibraryBlendTree.zip" 2. Open Assets/SpritesLibraries/CarTeamGreen.spriteLib... Read more
[2D][Animation] User-created animation using Sprite Key hash does not up...
[2D][Animation] User-created animation using Sprite Key hash does not update During recording of animation, hash values revert ba... Read more
Sprite Skin's auto rebind property can't be set from a script.
*Problem* Currently, the auto rebind property of Sprite Skin has internal accessibility. This is creating an issue for users who w... Read more
"NullReferenceException" is thrown when adding IKManager2D Component to ...
How to reproduce: 1. Open the attached project "LoL_Math_Game.zip" 2. Open Assets\FactoryGame\Scenes\GameScene.unity 3. Select "R... Read more
“ArgumentOutOfRangeException: startIndex cannot be larger than length of...
Reproduction steps: 1. Open the attached project “2DProject” 2. Select the “Assets/Eye_Bug_CG.psb” file, click the “Open Sprite Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset