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Properties are not editable for multiple Control Points when editing Spl...
Reproduction steps: 1. Open the attached project "Snow Boarder.zip" 2. Create 2D object -> Sprite Shape -> Closed Shape 3. In Sprite... Read more
Crash on DynamicHeapAllocator::Deallocate when changing SpriteShapeContr...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Pl... Read more
Fill tessellation doesn't work and Warnings logged for Closed 2D Shapes ...
How to reproduce: 1. Create a 2D Project 2. In Hierarchy right click and create 2D Objects > Sprite Shape > Closed Shape 3. Selec... Read more
Sprite Shape is not filled when "Closed Sprite Shape" is enabled and "De...
How to reproduce: 1. Open the "URPTest" project 2. Select the "Closed Sprite Shape" GameObject 3. In the Inspector enable "Fill ... Read more
"'Object.FindObjectsOfType(Type)' is obsolete" warning is thrown by 2D S...
Reproduction steps: 1. Open the “ObsoleteExtrasProject“ project 2. Make sure “Assets/Samples/2D SpriteShape” does not exist 3. Op... Read more
Error “A Native Collection has not been disposed, resulting in a memory ...
Steps to reproduce: 1. Open the user’s project 2. Open the “SampleScene” Scene 3. Make any change in the Scene (e.g., make a Game... Read more
SpriteShape collects all GameObjects in active Scene when importing asset
Reproduction steps: 1. Open the attached project 2. Open Window → Analysis → Profiler 3. In the Profiler window set the Target to... Read more
Sprite Shape is invisible when spawned at runtime
How to reproduce: 1. Open the attached project "Sprite Shape Bug.zip" 2. Enter Play Mode 3. Use up arrow key to move the Camera u... Read more
BezierUtility.BezierPoint function parameters are not in the right order
To reproduce: 1. Open the project “Test_sprite_shape” 2. Observe the Scene view Expected result: The red line repeats the contr... Read more
[2D]Spriteshape with tangents enabled has shadow artifacts after reopeni...
Reproduction steps: # Open the user attached project # Open “SampleScene” scene # Observe the Game view Expected result: Spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine