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[Addressables] Static objects do not cast shadows when Light Mode is set...
How to reproduce: 1. Open the user's attached project "SceneLosesShadowmask.zip" 2. Go to Window > Asset Management > Addressables >... Read more
Addressables Build fails when GUISkin is part of the bundle and 'MonoScr...
How to reproduce: 1. Open the attached project "Addressables.zip" 2. Open Window>Asset Management>Addressables>Groups 3. In the Addr... Read more
Editor Times Out when building AssetBundles in Batchmode
How to reproduce: 1. Download the user's uploaded project 2. In the project's directory, delete the "Library" and "AssetBundles" fol... Read more
Loading GameObject with AnimationClips via from built AssetBundle causes...
Reproduction steps: 1. Open the user's attached project 2. Make a development build 3. Run the build and choose LoadSceneAsync 4. T... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Built Asset Bundles have wrong size when there is Build Cache
Reproduction steps: 1. Open the user's attached project 2. Run menu item: Unity Support > Build Asset Bundles 3. Open folder: <Proje... Read more
Asset bundles lose reference to Prefabs when Scenes are built in a speci...
Reproduction steps: 1. Open the attached "1410524.zip" project 2. Delete the "scenes.bundle" asset in the Assets > StreamingAssets 3... Read more
The StreamingAssets.manifest file has redundant dependencies when packag...
How to reproduce: 1. Download the attached project "TestSRPBuild.zip" 2. In the Menu bar, click 'SF_TEST > TestAssetBundle_SBP' 3. O... Read more
Crash on TransferField_NonArray when running a build
EDIT: This feels like more of a Build Pipeline issue, if anything. They mention in the steps that doing a build without Addressable... Read more
UV mesh data is missing when bundled with an Addressable and Play Mode S...
Reproduction steps: 1. Open the user's attached project 2. Make sure "Optimize Mesh Data" is toggled in the Project Settings 3. Clea... Read more
All about bugs
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