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[Addressables] Static objects do not cast shadows when Light Mode is set...
How to reproduce: 1. Open the user's attached project "SceneLosesShadowmask.zip" 2. Go to Window > Asset Management > Addressables >... Read more
Addressables Build fails when GUISkin is part of the bundle and 'MonoScr...
How to reproduce: 1. Open the attached project "Addressables.zip" 2. Open Window>Asset Management>Addressables>Groups 3. In the Addr... Read more
Editor Times Out when building AssetBundles in Batchmode
How to reproduce: 1. Download the user's uploaded project 2. In the project's directory, delete the "Library" and "AssetBundles" fol... Read more
Loading GameObject with AnimationClips via from built AssetBundle causes...
Reproduction steps: 1. Open the user's attached project 2. Make a development build 3. Run the build and choose LoadSceneAsync 4. T... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Built Asset Bundles have wrong size when there is Build Cache
Reproduction steps: 1. Open the user's attached project 2. Run menu item: Unity Support > Build Asset Bundles 3. Open folder: <Proje... Read more
Asset bundles lose reference to Prefabs when Scenes are built in a speci...
Reproduction steps: 1. Open the attached "1410524.zip" project 2. Delete the "scenes.bundle" asset in the Assets > StreamingAssets 3... Read more
The StreamingAssets.manifest file has redundant dependencies when packag...
How to reproduce: 1. Download the attached project "TestSRPBuild.zip" 2. In the Menu bar, click 'SF_TEST > TestAssetBundle_SBP' 3. O... Read more
Crash on TransferField_NonArray when running a build
EDIT: This feels like more of a Build Pipeline issue, if anything. They mention in the steps that doing a build without Addressable... Read more
UV mesh data is missing when bundled with an Addressable and Play Mode S...
Reproduction steps: 1. Open the user's attached project 2. Make sure "Optimize Mesh Data" is toggled in the Project Settings 3. Clea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used