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[XR][iOS][URP][ARKit] Camera feed is not seen when using URP
To reproduce: 1. Open a project with ARKit plugin (I used the one from here: https://blogs.unity3d.com/2018/06/14/whats-new-in-unit... Read more
Crash on iOS while initializing XRInputSubsystem
In a user's project, ARKit crashed with the following callstack. It does not happen in the ARFoundation Samples repo https://github.... Read more
Hang on iOS using ARKit XR Plugin
iOS can hang with an active ARSession using Unity 2018.2.2f1, AR Foundation 1.0.0-preview.17 and ARKit XR Plugin 1.0.0-preview.13. A... Read more
Plugin entry point name collisions on iOS
Because iOS uses statically linked libraries, multiple plugins may use the same entry function, typically UnityPluginLoad. This is r... Read more
[ARKit] Facetracking subsystem crashes upon launching unless user specif...
Test results: https://docs.google.com/document/d/1kblEP6o9gpZ3b5nk7HpZ55G3aJSGzyJhETf_tJec36Q/edit?ts=5c703a9e User's app crashes ... Read more
[iOS]Player crashes when Setting XR and ARKit Requirement to Optional an...
How to reproduce: 1. Open the attached ARTest.zip project 2. Go to Menu bar-> Edit-> Project Settings-> XR-> ARKit set the Requireme... Read more
[iOS][ARKit XR plugin]Using Universal as Architecture type to build ARKi...
To reproduce: 1. Open attached project "arfoundation-samples.zip" 2. Open "SampleUXScene.unity" scene 3. Change to iOS platform 4. M... Read more
[iOS] It is unable to dynamically instantiate ARSession when instantiati...
A Customer wants to create the ARFoundation system dynamically (because in his App he can use another kind of AR systems. A Customer... Read more
[ARKit] Definition for 'kXRInterfaceMatchAnyVersion' is missing when ARK...
How to reproduce: 1. Create a new Unity project 2. Import the packages "Input System" (version 1.0.0-preview.3) and "ARKit XR Plugin... Read more
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