Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.2.7
Issue ID
ARKB-38
Regression
No
[iOS] ARFoundation ARKit does not full detect plane on iPhone 12 Pro
How to reproduce:
1. Create a new project with the AR Core template
2. Go to Edit > Project Settings > XR Plug-In management > iOS
3. Enable ARKit
4. Build and deploy the project to iOS
5. Scan your surroundings
Expected outcome: The edges of the room are detected
Actual outcome: The edges of the room do not get detected
Reproducible with: 2020.3.45f1, 2021.3.17f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Reproduced on: iPhone 12 Pro (iOS 14.2.1)
Could not reproduce on: iPhone 13 Pro (iOS 15.6.1), iPhone 6S (iOS 13.3.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
This reflects the underlying plane data we get from ARKit, and can be seen when using the ARKit sample from Apple (https://developer.apple.com/documentation/arkit/content_anchors/tracking_and_visualizing_planes)