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14
votes
Fixed

[Addressables] InvalidKeyException is thrown when using LoadAssetsAsync<...

Package: Addressables

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Nov 29, 2019

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Version/s: 1.4.0, 1.5.0

How to reproduce: 1. Open the attached project ("case_1202034-Repro.zip") 2. Open the repro scene ("SampleScene") 3. Build Player Co... Read more

0
votes
In Progress

[Addressables] Performance drop when adding assets to groups via script

Package: Addressables

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Nov 23, 2022

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Version/s: 1.21.1

How to reproduce: # Open the user attached “AddressablesPerformance.zip“ project # Go to Test > Add Addressables Vanilla # Go t... Read more

0
votes
Active

ScriptableObjects are deleted when building Addressables

Package: Addressables

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Nov 11, 2022

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Version/s: 1.19.19, 1.20.5, 1.21.1

Reproduction steps: 1. Open the attached project “TestAddressablesScriptableObjects” 2. Click “AddressablesAndScriptableObjectTest... Read more

1
votes
Active

Some GameObjects have missing meshes when loading an Addressables build ...

Package: Addressables

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Oct 25, 2022

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Version/s: 1.20.5

How to reproduce: 1. Open the attached user project “MSGVProject.zip“ 2. Clear the “Build Cache” in the Addressables Groups window (... Read more

0
votes
In Progress

EditorGUI.ChangeCheckScope() does not detect when an AssetReference chan...

Package: Addressables

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Oct 13, 2022

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Version/s: 1.20.5

How to reproduce: 1. Open the attached “TestProject” project 2. Select the ”Assets/ScriptableObjects/ET1” asset 3. Change “Addres... Read more

0
votes
By Design

Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...

Package: Addressables

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Oct 12, 2022

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Version/s: 1.20.5

Steps to reproduce: 1. Open the “IN-16619” project 2. Enter Play mode and observe the Console Expected result: Log “False False” Ac... Read more

0
votes
Active

UnityEngine.AddressableAssets.InvalidKeyException is thrown when changin...

Package: Addressables

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Oct 10, 2022

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Version/s: 1.20.5

Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. In Game View, click on any language 4. Observe the Con... Read more

0
votes
In Progress

Some assets always appear as modified when checking changes after building

Package: Addressables

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Oct 07, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more

0
votes
Duplicate
0
votes
Active

"Check for content updates" doesn't work when "Include Addresses in Cata...

Package: Addressables

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Oct 06, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more

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