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[Addressables] The search bar is not clearly visible, and “Missing built...
How to reproduce: 1. Open the user’s attached “Addressables_Groups_Menu_Broken.zip” project 2. Go to Window > Assets Management > ... Read more
"SBP ErrorException" exception is thrown when building through Addressab...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open Project Settings window (Edit > Project Settings) 3. In the “... Read more
Addressable Groups are sorted by GUID regardless of set custom order whe...
Reproduction steps: 1. Open the attached “AddressableGroups.zip” project 2. Open the “Addressable Groups” window (Window > Asset M... Read more
[Addressables] InvalidKeyException is thrown when using LoadAssetsAsync<...
How to reproduce: 1. Open the attached project ("case_1202034-Repro.zip") 2. Open the repro scene ("SampleScene") 3. Build Player Co... Read more
Addressable scene Assets lose references in DontDestroyOnLoad when Scene...
How to reproduce: 1. Open the “ADDOL.zip“ 2. Open the “Boot Scene“ Scene 3. Open Window > Asset Management > Addressables > Group... Read more
No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...
How to reproduce: 1. Open the “LoadSceneTest.zip“ project 2. Open File > Build Settings 3. Switch target platform to Windows Stan... Read more
Addressables return incorrect Download Size when using GetDownloadSizeAs...
Reproduction steps: 1. Open the attached “IN-94242” project 2. Switch to the Android build platform 3. Open the scene “Kernel” (... Read more
[Android] [iOS] [IL2CPP] Occlusion culling does not work on Android when...
How to reproduce: 1. Open the “ReproProject.zip“ 2. Open the “Boot“ scene 3. Navigate to the “Edit > Project Settings > Player > ... Read more
Error “PersistentManager::ReadObject must be called from the main thread...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/OutdoorsScene.unity” Scene 3. Enter the Play Mo... Read more
Addressables.LoadAssetsAsync throws unclear InvalidKeyException message
Reproduction steps: 1. Open the attached “IN-94193_AddressableLabelLoadAPI“ project 2. Open the “Assets/Scenes/SampleScene.unity“ ... Read more
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