Search Issue Tracker
[macOS] Developer Tools Access window pops up when trying to quit from F...
Reproduction steps:1. WARNING: save any unsaved data as after reproducing this you will need to restart your PC2. Open project in "N... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps:1. Open the attached user's project2. Notice that 'Data (Data)' is printed in the console3. Close the project4. D... Read more
[WebGL] [URP] Development build crashes with a RuntimeError when executi...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Open the Build settings3. Choose the WebGL platform... Read more
Clicking apply on a UI prefab moves the scroll view content
To reproduce:1. Open attached Unity project "UI_Test.zip"2. Open "Shop" scene3. In the Hierarchy, click on "ShopCanvas"4. Click Appl... Read more
[iOS] InputField.text can not be set through a script (only through dire...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene 1.unity4. Attach the only 'Text' gameobject to the Te... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps:1. Create a new project2. Build Settings > Switch to Android3. Player Settings > Other Settings > Scripting Backend &... Read more
The options modal for which type of Tilemap to create isn't drawn when i...
Steps to reproduce: Open any 2D Project Navigate to Window > 2D > Tile Palette Click on the "Create New Tilemap" Dropdown Menu... Read more
InvalidOperationException is thrown and the Scene view does not change w...
Reproduction steps:1. Open the attached “BugCustomDrawModeExeption.zip” project2. Open the “SampleScene”3. In the Scene view toolbar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open