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[Light Anchor] Pivot drift when using high distances
When using a very high "Distance" value beyond 10.000 units, the pivot used for the anchor will start to translate, and the light wi... Read more
Volumetric Fog weird effect
A weird effect appears in the volumetric fog during a zoom in/out. Look at the joined Gif Read more
[HDRP] Planar reflection probe range compression factor
Steps to reproduce: - Create a mirror object (create > 3D Object > Mirror) - Create a sphere with a highly emissive material - Place... Read more
[HDRP] Debugger windows throws exception on every undo after domain relo...
The HDRP debugger window starts throwing exceptions on every undo after any domain reload that happens while the debugger window is ... Read more
[HDRP] APV null reference error during undo operations
1) Open hdrp project that does not use APV (disabled) 2) Go to Window -> Rendering -> Probe Volume Settings (Experimental) 3) Dock t... Read more
[HDRP] Eye shader Iris Normal input doesnt have any effect
1) Open Material samples, Eye scene 2) Select any eye, zoom in and remove its Iris normal 3) Notice the change 4) Switch from shader... Read more
[HDRP] Missmatch of information in Eye sample project
There is a mismatch of information in the Eye sample project. Text states that the world scale is 1 and the actual parameter has 0.0... Read more
[HDRP] When decals are placed as child objects, they dont spawn at 0,0,0...
1) Open any HDRP project 2) Create an empty game object and move it away from 0,0,0 coordinates 3) Right click the object above and ... Read more
Lighting Override Mask not working when using multiple instances of Grad...
Reproduction steps: 1. Create a new HDRP project 2. Create a new scene, disable Directional Light and create a Plane 3. Create 2 Emp... Read more
[HDRP] CameraCaptureBridge is not invoked on the build
Reproduction steps: 1. Open the attached project 2. Open Assets > Test 3. Enter play mode and observe 4. Build and Run Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing