Search Issue Tracker
Fixed in 13.x.x
Votes
0
Found in [Package]
master 2021 09 23
Issue ID
1367911
Regression
No
[HDRP] Eye shader Iris Normal input doesnt have any effect
1) Open Material samples, Eye scene
2) Select any eye, zoom in and remove its Iris normal
3) Notice the change
4) Switch from shadergraph to HDRP Eye shader
5) Again, remove Iris normal
6) Notice there is no change
Expected: Shadergraph Eye shader in the sample would match HDRP Eye shader
Result: HDRP Eye shader does not consider Iris normal map
Even simply switching between Eye and Shadergraph Eye you can see the difference. Bonus video
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
Add comment