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[UWP] Surface tablet doesn't respect orientation settings when set to ta...
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more
[NetworkBehaviour] Failure generating network code and errors in console
To reproduce:1. Open attached project2. Open Console window3. Observe errors: "UNetWeaver error: NetworkBehaviour BaseNetworkBehavio... Read more
[UI] UIBehavioiur.OnRectTransformDimensionsChange() method is called inf...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1246140.zip" Project2. Enter Play Mode and observe the consol... Read more
Editor test runner performance regression
https://fogbugz.unity3d.com/f/cases/900957/ Read more
[UIElements] ToolbarSearchField clear button is not displayed when it's ...
How to reproduce:1. Open attached '1180403-ToolbarSearchField-issue.zip' project2. Open 'Untitled' Scene3. Open TestWindow > Repr... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Set the Aspect Ratio to 4:34. Enter Play Mode5. Select the "New Re... Read more
The script is not opened when double clicking an error thrown from it in...
How to reproduce:1. Open the attached "1200408.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Double click on t... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more
Universal 3D Sample project template takes a very long time to build.
Steps to reproduce: 1. Create a new project using the Universal 3D Sample Template in Unity Hub. 2. Start a build. 3. Build takes a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open