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Choosing new HDR Colour using RGB values breaks colour on Intensity Sele...
Steps to reproduce: Open a Unity Project Drag the attached TestScript.cs into your Assets Drag the TestScript.cs onto a GameObject o... Read more
[2D][URP] URP Converter does not upgrade material of PSB characters to S...
\[2D]\[URP] URP Converter does not upgrade material of PSB characters to Sprite-Lit-Default Repro steps:- Observe both Square and Fe... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
Hub creates a non deletable folder when downloading specific Tutorial pr...
How to reproduce:1. Open Unity Hub2. Select Learn section3. Download "John Lemon's Haunted Jaunt: 3D Beginner" or “Ruby’s Adventure:... Read more
Shortcuts: "Create Profile" window is too big accordingly to its content
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that "Shortcuts" window opens In profile drop-down... Read more
PlayableBehaviour outputs nothing if not connected to input 0 port
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Press Play Actual result: The red cube is not playing the P... Read more
"View licenses" link goes out of the"Providers" section in the "Adaptiv...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Adaptive Performance" Click the "Install Adap... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
[Android][LWRP] Black Screen if HDR and MSAA are enabled
1) Download attached project and open in Unity2) Make sure that Graphics API is set to Gles3 in the Player Settings3) Make sure both... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code