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Warning "Too many additional punctual lights shadows to look good" is th...
How to reproduce:1. Open the attached project “IN_15236”2. Open “SampleScene” in Scenes.3. Enter the Play Mode4. Observe the Console... Read more
Switching Target platform in Build Settings throws AssetImporters.Script...
How to reproduce: Create 3D (Core) Project In Context menu navigate File > Build Settings... In Platform are select 'Windows, Mac... Read more
Unity icon is missing in the Editor window
Reproduction steps:1. Create a new Unity project2. Observe the icon on the top-left corner of the Editor window Expected result: Uni... Read more
InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press the Play button In the Game view, press the “T... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
Standalone Profiler Crash in RtlEnterCriticalSection on exit
Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more
NullReferenceException in TMPro.MaterialReference when creating a UI But...
Repro steps: start a new project create a new UI Button - TextMeshPro in an empty scene the TextMeshPro pop-up will appear, and you'... Read more
Crash on CapsuleCollider::SetScale when rotating a GameObject with a Cap...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In the Hierarchy, under the “Parent” GameObject, click “C... Read more
Crash on VFXParticleSystemBatchData::VFXParticleSystemBatchData when ass...
Reproduction steps:1. Open the user’s attached project2. Make sure that in Edit > Preferences > Visual effects Experimental fe... Read more
afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...
How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation