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Crash fill_runtime_generic_context when entering the Play Mode in a spec...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Enter the Play mode Expected result: Play mode starts Actual ... Read more
[macOS] Crash on Material::RemoveUnusedProperties when removing unused M...
Reproduction steps: 1. Open the attached “TestCrash” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. In the Hierar... Read more
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps: 1. Open the attached “ProjectToDelete.zip“ project 2. Connect the gamepad 3. Open the Build Settings (File > ... Read more
Inconsistant ellipsis (...) in top bar menu UI
*The following items should be changed to +have ellipsis+ (...) at the end:* Most items under File should have ... since they need ... Read more
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts a... Read more
[TextMeshPro] Text's Auto Size property does not respect Size when place...
Reproduction steps: 1. Open the attached “HLG_Bug.zip” project 2. Open the “SampleScene” 3. Expand the “Panel” GameObject (Canvas... Read more
Paintable area is offset from the mesh when editing Cloth Constraints
How to reproduce: 1. Open the attached “cloth_issue” project 2. Open The “SampleScene“ and select the “dress” GameObject in the Hi... Read more
[Windows] Native Crash occurs when closing the Player Console window
Reproduction steps: 1. Create a new 3D Core template project 2. Open the Build Settings (File > Build Settings…) 3. Make sure tha... Read more
[UVCS] Unity Version Control shows changed "Open XR Package Settings.ass...
Steps to reproduce: 1. Create a VR template project and switch to Android Platform 2. Install Unity's Version Control and set it u... Read more
Old Input System component is added to newly created Event System when t...
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Hierarchy window, create a Canvas GameObject 3. Select the aut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11