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[SceneView][Networking] Network Manager crashes Scene view when initialized
Repro steps: 1) Open the project and main scene2) Play it and Press LAN Host in the Game view3) Press Client Ready4) Click on Scene ... Read more
Xcode project Capabilies and entitlements.ppcw not being added when usin...
Reproduction steps:1. Open user's attached project in "SetBackgroundModesIssue.zip"2. "PostBuild.cs" has OnPostProcessBuild function... Read more
[PLM] Supersampling doesn't work
Steps for reproduction:1) Download the attach project2) Open the scene `t1`3) In custom lightmap parameters, change anti-aliasing va... Read more
Rendering doesn't execute on multiple cores when Graphics Jobs are enabled
To reproduce: 1. Open attached project2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D123. Op... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
Unity sometimes deadlocks when entering play mode due to a race conditio...
Main thread stack from hang dump: ntdll.dll!RtlEnterCriticalSection()Unity.exe!PersistentManager::IsObjectAvailable(int heapID) Line... Read more
[URP][Package Samples] Missing scripts in Unity 6
Steps to reproduce: Create a new Universal 3D project. Open Window > Package Manager > Universal RP. Click "Samples" tab and c... Read more
[Performance] Spiky framerate when when changing the cameras position th...
Reproduction steps:1. Open attached project2. Open and play the "CameraMove" scene (in Scenes folder)3. The camera stutters while mo... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR:1. Open any project2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled3. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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