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[Ambient] Allow higher than 1 ambient intensity
Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for ... Read more
[FixedTimestep][LimitVelocityOverTime] The size of Particle system in ed...
Steps to reproduce: 1. Open attached project ("ParticleBug.zip")2. Open scene "ParticleBug"3. Go to "Edit > Project settings >... Read more
Multiselecting textures with different override settings doesn't show "-...
To reproduce:1) Open attached project2) Notice that there are 7 textures. Some of them have override for standalone enabled, some di... Read more
[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more
Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more
Missing icon for the Dropdown UI gameobject in the Inspector
Steps to reproduce : - create a new dropdown UI game object and notice the icon in the Inspector Read more
2D Mask component is missing an icon in the Inspector
Steps to reproduce : - create a new game object- add the 2D Mask component and notice that it has no icon Read more
SyncVar hooks on host dont have access to old value.
SyncVar hooks on host dont have access to old value. SyncVar hooks on host dont have access to old value. When SyncVar hooks are cal... Read more
NetworkTransform client objects do not move when update rate is zero
When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawne... Read more
[Mac-Only] Asset Store login field loses focus when switching between apps
- Open Asset Store window on Mac, log out and try to log back in.- On the login screen, type something in the password field.- Switc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project