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[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more
[Shader][Mobile]Sample Texture 2D LOD Node causes pink textures when Gra...
Reproduction steps:1. Open the attached project "ShaderGraph.zip"2. In the Project window open "b123.unity" Scene3. Switch to Androi... Read more
[ShaderGraph] Can enter float into exposed integer property
When you expose a property that is in Integer mode in the shader editor, a material using these properties will still allow a float ... Read more
Nodes don't change their preview to display a sphere when their inputs u...
How to reproduce:1. Open the attached "ShaderGraphPreview.zip" project2. Open the "test" shader graph3. Inspect the Preview, Multipl... Read more
[Shader Graph] Editor crashes on docking shader graph window
Editor crashes on docking shader graph window. Steps to repro:1. Create a new project.2. Window > Package Manager > Advanced &... Read more
[Shader Graph] Graph throws a NullReferenceException and becomes unrespo...
How to reproduce:1. Open the attached project named "Bug Repro Project.zip"2. Open the "Can't Add Keyword" shaderGraph file. Located... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
[Shadergraph] Simple Noise has upper "edge" of values, above which it wi...
Reproduces on a Mali-G71 GPU which is somewhat low end.Repro steps1. Download the attached shadergraph2. Make a URP project3. Put th... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce:1. Open the attached project "aaaaMagenta.zip"2. Open the "SampleScene" Scene3. Open the Assets/FauxBlurURP.shader4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized