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Indices for embedded Spline data are incorrect when adding new Knots in ...
Reproduction steps:1. Open the attached “UnityBugSplineDataInsertKnot.zip” project2. Open the “OutdoorsScene”3. Select the Spline Ga... Read more
Refresh Button's icon in Asset Bundle Browser is pixelated when changing...
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Set UI Scaling to 125% in Preferences > UI Scaling and restar... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
GPU instancing is not working with procedurally generated meshes
Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more
Removing element from array with shift+delete doesn't work on last eleme...
Steps to reproduce:1. Download 904582_repro.zip2. Open "Main" scene3. Select GameObject in hierarchy4. Expand scripts Data5. Select ... Read more
[Mac only] Input uv coordinates do not quite match the center of the scr...
How to reproduce:1. Open the attached project2. Enter the Play mode3. Change the Game view size (see the Case608300.gif attached) Ex... Read more
PropertyField with range attribute triggers change event when the value ...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Editor, navigate to Test > My Editor Window3. Observe the Con... Read more
Project loading hangs when a Roslyn Analyzer is added to the project
Reproduction steps:1. Unzip the attached folders “Coinmaster_UnityPR_2022notex.zip” and “StyleCop.zip”2. Place “StyleCop” in the Ass... Read more
BuildFailedException is thrown when building a new project
Steps to reproduce:1. Open the attached project2. Press File > Build and Run Expected result: Project is builtActual result: Buil... Read more
[Encoding/compression] Lightmap compression artifacts when Build Target ...
As shown in attached android-lm-artifacts.png, regular lightmaps (i.e. not directional) show compression artifacts when Build Target... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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