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TextMesh Pro - Reload Assembly is called from managed code directly when...
When you import the TMP Examples & Extras, an error will appear in the console: Reload Assembly called from managed code directl... Read more
[Direct3D12] Black screen appears before entering in Maximized Play mode
Black screen appears before game window maximizes in play mode. Steps to repro:1. Create a new project.2. File > Build Settings &... Read more
[Shadows] Shadow length is reverting back every few frames when updating...
How to reproduce:1. Open the attached project '1169018shadows.zip'2. Open 'SampleScene'3. Position your Scene view so that you can s... Read more
Ubuntu - Hub "installs" menu accepts tarballs and displays them in the G...
Unity will allow you to add a tar ball of the Unity install into the Hub "Installs Menu" Steps to reproduce- Download the 2019.3.0a1... Read more
Shadergraph master preview freezes during many types of undo operations
Reproduces in SRP c61b4e4d00 (Unity Version 2019.3.0a12 (b073d123dd5d))Doesn't repro in 2019.1.11f1 Repro Steps:1. Open a project wi... Read more
Editor spits Internal Errors when loading Scene asset with AssetDatabase...
How to reproduce:1. Open the attached "BugReports1.zip" Project2. Click on Example > ReadObjectsBug3. Drag the "SampleScene.unity... Read more
Scene View Shading Modes, unsupported by Scriptable Render Pipeline, rem...
How to reproduce:1. Create a new Unity project2. Install Universal Render Pipeline or High-Definition Render Pipeline package3. In S... Read more
Profiler CPU graph label is cropped by a couple of pixels
Steps to reproduce:1. Create a new project2. Open Profiler3. Close every profiler except CPU one Results: Notice that the CPU graph ... Read more
[URP] [ReflectionProbe] Box Projection is not working
Steps to reproduce:1. Open user's attached project "Reflection Probe Report.zip"2. Open "SampleScene"3. Find the "Mirror" GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”