Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
1.1.11, 7.0.1
Issue ID
1143218
Regression
No
Scene View Shading Modes, unsupported by Scriptable Render Pipeline, remain active and selected after setting the RP Asset
How to reproduce:
1. Create a new Unity project
2. Install Universal Render Pipeline or High-Definition Render Pipeline package
3. In Scene View select one of the Shading Modes, that are unsupported by the SRP(e.g. Overdraw)
4. Create an RP Asset
5. Navigate to Edit > Project Settings > Graphics and set the RP Asset
6. See the Scene View
Expected result: unsupported Shading Mode is disabled for the Scene View after setting the RP Asset
Actual result: unsupported Shading Mode is retained for the Scene View after setting the RP Asset
Reproducible with Unity versions: 2018.4.7f1, 2019.2.4f1, 2019.3.0b1, 2020.1.0a2
Could not test with Unity versions: 2017.4.32f1(SRP packages not available)
Reproducible with package versions: 1.1.11, 7.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
UniversalRP:
For now this is still not-supported. Overdraw mode and other SceneView draw modes will be implemented in the future for UniversalRP.
HDRP:
HDRP actually has it's own debug view and there is Overdraw mode there.
Top > Window > Render Pipeline > Render Pipeline Debug > Rendering > set "Fullscreen Debug Mode" to "TransparencyOverdraw"
This option is only available from HDRP 7.1.2+, 7.0.1 doesn't have this option yet.