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Changing letter case in any asset name causes numerous timestamp errors
Reproduction steps:1. Create a new project2. Import an empty .txt file (most likely works with any file)3. In the editor, try to ren... Read more
[WP8.1] Build fails if a native plugin uses collection interfaces
To reproduce:1. Open attached repro project2. Build for Windows Phone 8.13. Notice the errors in console: Error building Player: Exc... Read more
[WebGL] Firefox extreme audio pitch change
Steps to reproduce:1. Open attached project's scene "main".2. Click on the water and listen to the falling sound.3. Build it for Web... Read more
Game View not rendering in 2 by 3 layout mode
- Open the CharacterFirstPerson scene in the Standard Assets Example Project (attached)- switch Layout to Default- switch Layout to ... Read more
[Plugins] WP8 specific plugins are passed to Mono compiler, which is dif...
To reproduce:1. Open the attached project2. Build for WP83. Notice the error in console:Unhandled Exception: System.Reflection.Refle... Read more
Crashed when loading Character Controller scene
- Open the Standard Assets Example project (also attached here)- Open scene CharacterFirstPerson- Press Play- Press Escape- From the... Read more
Unity crashed after creating new project with organization selected on l...
- Go to your UDN account and create an Organization- Open an existing Unity project- Go to File -> Create new project- On the New... Read more
Editor Hard Crash On 64 bit build
To reproduce:1. Open attached project 'PrefabBuildTest'2. Open PrefabBuildTest scene3. Build and run standalone build4. Editor crashes Read more
Animation preview for sprites should be fixed in 2D
The screenshots below are taken from the Standard Asset Sample Project that comes packaged with the Unity installer. Open the 2D Cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS