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[Android] Duplicate fingers reported in InputSystem.EnhancedTouch.Touch....
Reproduction steps:1. Open the attached project “ReproProject”2. Build and Run on Android3. Touch the screen with one finger4. Obser... Read more
[Android] The Player freezes with no logs when running on some devices
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
Lighting is applied differently to GameObjects when comparing results du...
How to reproduce: Open the “Test.zip” project Select the “Directional Light” GameObject Change the lighting direction and observe th... Read more
Runtime UI Toolkit Label does not render special characters when viewing...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
"Copy Depth render pass will not execute" error thrown on Standalone build
h2. Steps to reproduce Open the attached repro project [^Cornell-Box-URP.zip] Open the test runner Build and run tests on standalone... Read more
Fix spelling in "BoxColliders does not support negative scale or size"
How to reproduce:1. Open the attached project “ColliderBug”2. Open the “SampleScene” scene3. Enter the Play mode4. Observe the Conso... Read more
GC.Collect process takes more time than specified garbage collection dur...
Reproduction steps:1. Open the attached “BugReport“ project2. Open the Profiler window (Window > Sequencing > Timeline)3. Buil... Read more
Application crashes or stucks with “Execution of the command buffer was ...
How to reproduce:1. Build And Run the user’s attached “uav_bug.zip” project on a mobile device2. Observe the quad Expected result: q... Read more
PhysX error is thrown when writing to Physics.gravity
Reproduction steps:1. Open the attached “unity-physics-gravity-bug.zip” project2. Open the “Assets/Scenes/SampleScene.unity” scene3.... Read more
Sprite Resolver does not reset to default value when using an Animation ...
This issue happens because the sprite hash inside the Sprite Resolver component is animated using an int with DiscreteEvaluation att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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