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WebGL AudioListener.volume has no effect
Reproduction steps:1. Open the attached project "WebGLAudioListener" and open the scene "AudioTest"2. Hit play in the editor, notice... Read more
[RealtimeGI] Reloading a scene in game mode makes it lose lighting in ed...
Steps to reproduce: 1. Open the attached project2. Open 'Testbed' scene3. Wait for the baking to complete4. Play the scene5. Press E... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more
The name of animator tab is now "UnityEditor.Gra"
The name of animator tab is now "UnityEditor.Gra" Seems connected to localization branch changes 2. How we can reproduce it using th... Read more
Dead link: RenderSettings page
-e: see title -repro:--go to http://docs.unity3d.com/ScriptReference/RenderSettings.html--click "See Also: Render Settings manager."... Read more
On iOS a movie might not play if played in a short time after another movie
Seems that you have to wait at least 1.9 seconds before playing one video after another has finished. To reproduce:1. build & ru... Read more
Project view sorts long titles incorrectly
To reproduce the bug please follow the steps1. Open case 681738 project2. Project view shows incorrect files order in "recordings" f... Read more
[WP8] Apps are completely black on Windows Phones
To reproduce:1. Create a new project2. Build & run for WP83. Notice that the app is completely black - nothing is rendered. Regr... Read more
StateMachineBehaviour Cannot Disable Animator GameObject
Steps to reproduce crash:1. Open attached project's "681678.zip" scene Level (Assets/Scenes)2. Play the scene.3. Press "Dive", skip ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS