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[HDRP] Completely black specular color and base color still reflects spe...
Reproduces in both the Shadergraph and handwritten versions of the HDRP Lit shader.Repro steps:1. Create a material, set the shader ... Read more
[Improved prefabs] Build process fails to remove child game object with ...
Steps to reproduce:1. Download 1087228_repro.zip2. Build "SampleScene" Expected results: Game object with tag EditorOnly are removin... Read more
[XRSDK] [URP] SRPBatcher does not work when using new XR Management System
How to reproduce:1. Open attached project ("SRPBatcherBenchmarking.zip")2. Enter Play mode Expected result: SRP Batcher worksActual ... Read more
[GPU PLM] Crash when baking lights for a Scene with a Terrain using Prog...
Reproduction steps:1. Open attached project "Case_1338498" and load Scene "Game"2. Open the Lighting Window (Window -> Rendering ... Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
[Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when ent...
How to reproduce:1. Open the user attached project (My project.zip)2. Make sure the "LEGO tutorial" scene is open3. Enter Play Mode4... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
[iOS] [ARKit] AR Camera does not update the Target Texture when it is se...
Reproduction steps:1. Open the attached project "Case_1345857"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Observe... Read more
Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps:1. Open user's attached project ("Render Texture Test Project.zip")2. Change Graphics API to Metal or OpenGL3. Build and Run E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled