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trying to delete the last composite of a composite binding throws except...
*Steps to reproduce:* 1. create new action map 2. add new action 3. add a composite binding to the action 4. expand the ... Read more
Input System "One Modifier" fires event when regardless of which button ...
How to reproduce: 1. Open the user’s attached “input system test.zip” project 2. Enter Play Mode 3. In the Game view, hold the le... Read more
[macOS] D-pad upper left corner is not logged with the Xbox controller
Reproduction steps: 1. Open the attached “Controller Bug.zip” project 2. Connect the Xbox controller via Bluetooth and enter Play ... Read more
UI Toolkit UI only works when assigning project wide action asset map
*Steps to reproduce:* 1. 2. 3. upgrade to 1.8.1 package version *Alternative steps to reproduce:* 1. Open any exist... Read more
Multiple elements with "On-Screen Stick" Components do not work together...
How to reproduce: 1. Open the “Scrachpad.zip“ project 2. Open the “SampleScene“ 3. Build the project 4. Use both Inputs (white s... Read more
"Add Binding" selection has glitchy behavior when one Control Scheme is ...
Reproduction steps: 1. Open the attached “IN-96934.zip” project 2. Double click on the “InputSystem_Actions” from the Project Window... Read more
EnhancedTouch is still registering subsequent Stationary/Moved events wh...
*Steps to reproduce:* 1. Open the attached user's project "MyInputTest.zip" 2. Add "MyInputTest" Scene to build 3. Build and Run ... Read more
[New Input System] Input reports EnhancedTouch delta Position(0,0) when ...
How to reproduce: 1. Open the “IN_71593” project 2. In the Build Settings select the Android Platform 3. In the “Run Device” drop... Read more
Inconsistent character movement observed in Standalone Build with PS4 co...
Reproduction steps: 1. Open the attached project "ReproProject" 2. Connect a PS4 controller model CUH-ZCT1H or CUH-ZCT1E 3. Build... Read more
ObjectDisposedException thrown when deleting actions maps
*Steps to reproduce:* 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedEx... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane