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Using Collab, adding an asset, publishing the change, and then restoring...
What was expected?:Adding an asset or folder to a project, publishing the change, and then restoring clean to a commit before that c... Read more
[URP] Two identical Render Shadows checkboxes are rendered in the URP Ca...
How to reproduce:1. Create a new URP project2. Select the Camera in the Scene Hierarchy3. Expand the Rendering tab Expected result: ... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Open... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
[Terrain] Unable to change texture's "Size" and "Offset" Value through d...
Unable to change texture's "Size" and "Offset" Value through dragging "X" and "Y" properties Steps to repro:1. Open attached or crea... Read more
[iOS] Texture on device takes more memory than it should
To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more
Avatar Mapping tab closes on clicking anywhere in the Scene view when us...
Steps to reproduce:1. Download and open the user's project "Inspector Bug.zip"2. Add another Inspector tab to the project (Inspector... Read more
Input field On End String event is triggered when exiting Game mode
How to reproduce:1. Open attached project ("ReproInput.zip")2. Open SampleScene scene3. Enter Play mode4. Select the input field5. E... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled