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Anchor Rotation values disappear when scaling Inspector Window
Reproduction steps: 1. Open the user's attached project 2. Select in the Hierarchy Game Object "Child" 3. Observe Inspect Anchor Rot... Read more
Audio Echo Filter component Delay value cannot be keyframed when animati...
How to reproduce: 1. Open the attached project "audioBug" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In th... Read more
[URP] [Android] [Mali] Shadows are rendered differently than expected
How to reproduce: 1. Open the attached project 2. Make sure MixedFov scene is added to build settings 3. Build & Run project on devi... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Profiler's 'Call Stacks' button gets out of sync with PlayerConnection w...
How to reproduce: 1. Open the attached project '1377934.zip' 2. Open Build Settings and enable Development Build 3. Build and Run on... Read more
Atlas Cache is inconsistent after disabling Sprite Packer and deleting a...
How to reproduce: 1. Open the user's attached project 2. Build and Run the project (observe that left-side image can't be loaded) 3.... Read more
[Mobile] Unity freezes after yield return in Coroutine
Reproduction steps: 1. Open the attached project "AssetLoadTest.zip" 2. Open the Scene "main" 3. Build and Run Expected result: The... Read more
[Ubuntu 20.04] Package Manager cannot be opened after removing packages ...
Steps to reproduce: 1. Create a new project 2. Open Package Manager (Window -> Package Manager) 3. Remove Version Control, or Rider ... Read more
[OSX] Editor crashes after undo action while scene save dialog window is...
Steps to reproduce: 1. Create a new project 2. Create a new scene through File -> New Scene 3. Create an empty object in Hierarchy w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects