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The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more
[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce:1. Create a new Unity project using "Lightweight RP" template2. Open Build Settings window and switch platform to U... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 D... Read more
Can't add Animation Keyframes with drawing tablet, "NullReferenceExcepti...
Reproduction steps: 1. Open "1122397" project2. Select "Main Camera" and Create a New Animation3. Enable Record mode4. Edit some val... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce:1. Disconnect/disable all audio hardware.2. Launch the project3. Try to preview the sound file, it starts "playin... Read more
GameObjects remain static when updating constraints of PhysicsJoint with...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, unde... Read more
The Editor freezes when adding an element to a list of serialized interf...
How to reproduce:1. Open the attached project from "1332177caseListFreeze.zip"2. Open Scene "Chech This Scene"3. Click on object "Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument