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Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps: 1. Create a new project 2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scripting... Read more
Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "TestScene" (Assets/TestScene.unity) 3. In the Hierarchy wind... Read more
[Animation] Assertion failed on expression: '!m_Curves' when playing ani...
Reproduction steps: 1. Open attach project "AssertionErrorDemo.zip" and scene "Test" 2. Enter Play Mode 3. In Game View, press the b... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more
Interface default implementation crash when passing class as a generic p...
How to reproduce: 1. Open the project "InterfaceDefaultMethods.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter... Read more
Mathf.floor and Mathf.floorToInt output incorrect values
Reproduction steps: 1. Create and open a new project 2. Move user's "MathfTest.cs" script to the Assets folder and attach it to any ... Read more
Texture Importer Max Size for Standalone build is not correctly overridden
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select TooBigTexture asset and observe that Max Si... Read more
[TVOS] EXC_BAD_ACCESS tvOS simulator build crash
Reproduction steps: 1. Download and open the attached "speedGolf6.zip" project 2. Build the project for tvOS 3. Launch the applicati... Read more
[Android] Unable to input text into Input Field when using a gamepad on ...
Reproduction steps: 1. Download and open the attached project: "Bug-InputField-GamePad.zip" 2. Build and install it on an Android de... Read more
Can't resize the Inspector window when a script is attached to a GameObj...
How to reproduce: 1. Open the attached project "Sirenix.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select "GameObject" GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support