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0
votes
Fixed

[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...

IL2CPP

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS platform and build3. Open Xcode4. ... Read more

2
votes
Fixed

[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...

Package: XR Interaction

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May 02, 2021

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Version/s: 1.0.0-pre.8

Reproduction steps:1. Open the attached project ("RaycastPadding.zip")2. Open XR plug-in Management settings and enable "Initialize ... Read more

0
votes
Not Reproducible

Terrain collider doesn't properly detect the collision with the Capsule ...

Terrain

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Aug 10, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more

0
votes
Fixed

ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...

Package: Input System

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Jan 24, 2020

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Version/s: 2020.1.0a20

1) Open SampleScene in the attached project2) See the debug message in the console. If it's not there, enter playmode.3) In Player s... Read more

1
votes
By Design

Asmdef in Package is not built when using IL2CPP mode

IL2CPP

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Sep 30, 2020

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Version/s: 2020.1, 2020.1.0f1, 2020.2

Reproduction steps:1. Open attached user project2. Build using IL2CPP mode Expected result: The cube spins and bouncesActual result:... Read more

0
votes
By Design

Empty "Activation Playable Asset" property is displayed in the Inspector...

Package: Timeline

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Mar 28, 2022

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Version/s: 1.7.1

Reproduction steps:1. Open the attached "TimelineTest.zip" project2. In the Project window double-click on the "GameObjectTimeline" ... Read more

0
votes
Won't Fix

GameObjects are not always culled when outside the Camera's frustum

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Aug 22, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more

0
votes
By Design

GetComponent() allocates memory on each call

Scripting

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more

0
votes
Fixed

AssetDatabase.SetImporterOverride doesn't fail when used on folders

Asset - Importers

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May 05, 2021

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Version/s: 2020.2, 2020.3, 2021.1, 2021.2, 2021.2.0a15

How to reproduce:1. Open the user's attached project2. In the Project window select the 'Scenes' folder3. In the top bar menu select... Read more

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