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Fixed
Fixed in 6000.0.63f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a3
Votes
0
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
6000.3.0a1
6000.4.0a1
Issue ID
UUM-103422
Regression
No
Lack of documentation regarding VFX Ray Tracing support
Steps to reproduce:
- Open the VFX Output settings documentation
- Check if the 'Enable Ray Tracing' option has any listed limitations
- Open the attached project
- Open Test VFX Graph
- Select Output Particle Unlit Mesh
- In the Inspector window, look for the 'Enable Ray Tracing' option
Actual results: The Enable Ray Tracing option is missing, and there's no indicator inside the Editor or the HDRP/VFX Manual as to why that's the case
Expected results: VFX Ray Tracing limitations are listed in the Manual and/or there is an indicator inside the Editor why the option is missing
Reproducible with versions: 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Can’t test with versions: 2022.3.61f1
Tested on (OS): Windows 11
Notes:
- The only reference for VFX Ray Tracing limitations is the changelog
** The changelog lists that VFX Graph does not support ray tracing with meshes or strips. However, the 'Output Particle Shader Graph Mesh' node has this option inside the Editor
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Resolution Note (fix version 6000.4.0a3):
Verified with Unity 6000.4.0a3 and VFX 17.4.0
Manual page 17.4.0 - https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@17.4/manual/Context-OutputSharedSettings.html
now states the limitations for the option
Inside the VFX Editor, Ray Tracing option is now displayed for compatible nodes