Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
6000.3.0a1
Issue ID
UUM-103422
Regression
No
Lack of documentation regarding VFX Ray Tracing support
*Steps to reproduce:*
# Open the VFX Output settings [documentation|https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@17.2/manual/Context-OutputSharedSettings.html]
# Check if the 'Enable Ray Tracing' option has any listed limitations
# Open the attached project
# Open Test VFX Graph
# Select Output Particle Unlit Mesh
# In the Inspector window, look for the 'Enable Ray Tracing' option
*Actual results:* The Enable Ray Tracing option is missing, and there's no indicator inside the Editor or the HDRP/VFX Manual as to why that's the case
*Expected results:* VFX Ray Tracing limitations are listed in the Manual and/or there is an indicator inside the Editor why the option is missing
*Reproducible with versions:* 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
*Can’t test with versions:* 2022.3.61f1
*Tested on (OS):* Windows 11
*Notes:*
* The only reference for VFX Ray Tracing limitations is the [changelog|https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@16.0/manual/whats-new-15.html]
** The changelog lists that VFX Graph does not support ray tracing with meshes or strips. However, the 'Output Particle Shader Graph Mesh' node has this option inside the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment