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Canvas do not switch to the chosen Sorting Layer
To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more
[Physics2D] Physics2D.BoxCast less precise than Physics2D.Raycast
To reproduce:- Open the attached project and the scene- The test scene in the attached project features a cube that's performing bot... Read more
In Android App title whitespaces are replaces with underscores
In built application name all whitespaces [ ] are replaced with underscores [_] Read more
[InputField] Caret not blinking after disabling/re-enabling inputfield's...
Steps to reproduce this issue: 1. Create input field2. Play3. Click on input field4. Notice caret blinking5. Disable and then re-ena... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce:1. Open attached project2. Open scene3. Drag arrow to make it child object of character4. Notice that sprite arrow sets... Read more
[Deffered][Orthographic] No warning when selected deferred rendering pat...
Steps to reproduce: 1. Create a new Unity project2. Select 'Main Camera' game object3. Set the rendering path to 'Deferred'4. Set th... Read more
angry bots: shader conversion error
-e: when converting the angry bots project a shader errors and some of the environment remains pink -repro:--get angry bots from the... Read more
iPhone 6+ in Zoomed Mode - huge performance drop
iPhone 6+ in Zoomed Mode - huge performance drop To reproduce:1) Download and open project2) Build and run on iPhone 6+ in Standard ... Read more
Child canvas doesn't override Pixel Perfect
Child canvases do not correctly override/inherit Pixel Perfect property. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS