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Transform miscalculation when using NavMeshBuildSource with ModifierBox ...
How to reproduce:1. Open the user attached "NavMeshModifierBox.zip" project2. Open the "SampleScene" Scene found in the "Scenes" fol... Read more
[Android] Application name with an ampersand is removed and replaced wit...
Steps to reproduce:1. Create a new project and name it "Test&Test1"2. Open the project in 2021.3.15f13. Switch to Android Platfo... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:1. Open the attached project "ShaderMainTexRequirement.zip"2. Build and Run the Project3. Observe the Player.log ... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more
GameObjects, Parameters, and Windows doesn't update correctly on the las...
To reproduce: 1. Download the attached project "New Unity Project(52).zip" and open it in Unity2. Open the "SampleScene" scene3. Cre... Read more
Lightmap exposure field doesn't accept negative values after typing posi...
Steps to repro:1. Open the attached project and "SampleScene" scene;2. In the Scene view expand Editor visualizations dropdown and o... Read more
ObjectDisposedException is thrown when resizing an array drawn in a cust...
Reproduction steps:1. Open the “My project“ project2. Select the “another-behaviour“ GameObject3. Set the “Behaviours” array size to... Read more
Crash on System.Buffer:InternalMemcpy when starting play mode
Reproduction steps:1. Open the user’s attached project2. Click “Play” Expected result: Console throws NullReferenceExceptionActual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build