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"Exception: Attempting to use an invalid operation handle" thrown when c...
How to reproduce: Open the attached project "1477454_addressable_CleanBundleCacheOperation.zip" Enter Play Mode Expected results: No... Read more
Performance degrades when profiling in newer Editor versions
How to reproduce:1. Create a new project2. Enter Play Mode3. Open the Profiler window (Window → Analysis → Profiler)4. Change the pr... Read more
Used Editor version is not fully shown in the Editor window
How to reproduce:1. Create any new project2. Observe the version shown in the Editor window Reproducible with: 2023.2.0a2Not reprodu... Read more
[Windows] Editor windows are not focused when opening it the second time...
1. Create and open any project3. Minimize an editor window (tested on "Project", "Game", "Hierarchy" and "Package Manager").4. Try a... Read more
Error message is insufficient when Input is not set-up
How to reproduce:1. Open the project from comments2. Enter Scene "SampleScene"3. Enter Play Mode4. Observe Error in Console Actual r... Read more
Default Button Press Point value set in the Editor is not respected and ...
Steps to reproduce:1. Open the attached "buttonPressPoint.zip"2. Connect a gamepad (needs a right trigger)3. Enter Play Mode4. Press... Read more
[HDRP][Water] Refraction happens on very small distance for ocean when t...
https://forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-8#post-8795602 Additional info:- D... Read more
Crash on TerrainData_CUSTOM_Internal_SetDetailLayer_Injected when using ...
Reproduction steps:1. Open the attached project “IN-29656“2. In the Hierarchy select any child Terrain of the “Map“ GameObject3. In ... Read more
Referenced assets are unloaded by Resources.UnloadUnusedAssets() when us...
How to reproduce: Open the attached project "IN-30658.zip" Build And Run the project Expected results: "After unloading, the asset i... Read more
Material override is not applied to either GameObject or Entity dependin...
Reproduction steps:1. Open the “Bug_URP-RenderObject-Entity-GameObject“ project2. Open the “SampleScene” scene3. Observe the colors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open