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[Reflection Probes] Realtime reflection probes have visible stepping on ...
Repro: Create a spec/gloss map with a high specular value and a gradient across the surface. Setup a scene with 2 probes, 1 realtime... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
OnOpenAsset doesn't work on ScriptableObjects
Repro:in attached project, double-click "test.asset" in project view: nothing happens.Double-click a script: it logs the OnOpenAsset... Read more
[WP8][Shaders] Ground is black in tessellation sample scene before pause...
The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices To reproduce:1. Import st... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
Referenced Groups are hidden in Horizontal layout
To reproduce:- Open attached project- Open Audio Mixer window and select "Ambience"- Make sure that the audio mixer window has Verti... Read more
Audio Mixer window 'stuck' after changing "Output" on Audio
To reproduce:- Open attached project- Open "test" scene- Open Audio Mixer window and select "Ambience" mixer- Make sure that Project... Read more
[Mobile] UI input field does not work
To reproduce:1. Create a UI Input field2. Build & Run to a WP8 or WP8.1 device3. Try tapping the field - nothing happens Regress... Read more
Send/Bus does not refresh instantly when connecting to Receive
To reproduce:- Open attached project and launch scene "test2"- Open Audio Mixer > Crickets (Mixer)- Select "crickets" audio group... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS