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Forward / deferred shading color differences on Mac+Radeon in Linear space
On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more
Rebake on change of parent of static geometry
BY DESIGN:This happens because the transform changes when the parent changes. It is not by much but it is different. Before:[0x00000... Read more
[Canvas][OSX] Crash when applying changes to prefab after removing Canva...
To reproduce:1. Add panel to scene2. Drag canvas to project window to make prefab3. Select panel in hierarchy4. Add Canvas component... Read more
[VSToolsImport] Crash when importing Visual Studio 2013 Tools for Unity ...
Steps to reproduce: 1. Create new Unity project2. Download the 'Visual Studio 2013 Tools for Unity' package ( https://visualstudioga... Read more
[Deffered][SSAO] A combination of legacy deffered, Screen Space Ambient ...
Steps to reproduce:1. Download attached project or create a new one:2. Use legacy deffered rendering3. Apply Screen Space Ambient Oc... Read more
Transitons from Entry Node Inspector does not show anything
To reproduce:1. Select a transition going out from the Entry node2. Inspect the InspectorExpected result: The information of the tra... Read more
[2D][Effector] If an object is spawned inside a platform effector it get...
To reproduce:1. Open attached project2. Open scene manStuck. It has a circleCollider2D with a one-way platform effector. There is al... Read more
[2D][Effector] Disabled platform effector still works
To reproduce:1. Open attached project2. Open PlatformEffector scene3. Notice that the platform effectors have been all disabled and ... Read more
Editor freezes when instantiating a component placed on the same game ob...
To reproduce:1. Add audio source to scene2. Add attached script to audio source3. Drag Audio source object to Source field on Audio ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS