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[HDRP][DXR] Pathtracer renders HDRI with a lower resolution than rasteri...
Repro steps : - Open attached project - Open SampleScene - Go to game view - Notice the sharpness of the 8k HDRI - Select volume a... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps : - Open attached project - Open SampleScene - Press Play - Click on the yellow sphere on the center - Notice the conso... Read more
[HDRP][STW-21.1] Undo is not reliable when changing the color temperature
- Open any HDRP project and add a directional light (if there is not one already) - Change the color temperature of the light by cli... Read more
[HDRP][Compositor][STW-21.1] Updating an HDRP project with enabled compo...
Updating (from the package manager) an HDRP project with enabled compositor from v10.0 to v10.2.2 results in loss of compositor conf... Read more
[HDRP][PathTracing][STW-21.1] Error message when enabling the path tracer.
This bug is a bit weird, the first time path tracing is enabled, I get a message to fix all compile errors in PathTracingMain. I co... Read more
[HDRP] Realtime shadow appears and disappears when slightly moving light...
The bench seen in the videos loses its shadow when I move my lights by 2 millimeters(video). The light is not blocked by anything. I... Read more
[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Ma...
How to reproduce: 1. Open the attached project named "U - BUGREPORT.zip" 2. Open the "Bugreport scene" 3. Enter Play mode and observ... Read more
[HDRP] Far shadow frustum plane is incorrect when using Spot Light
How to reproduce: 1. Open the user's attached project 2. Open the "Main" Scene 3. Open the Scene view 4. Observe the Console log Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes