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[UI Toolkit] Bindings do not work when custom list is used
How to reproduce:1. Open the attached “IN-135459” project2. In the Project tab, select the “GameSettings” asset3. In the Inspector, ... Read more
VFX warning and simulation error when using a specific Custom Attribute ...
Reproduction steps:1. Open the attached “IN-130001” project2. Open the SampleScene (Assets > Scenes > SampleScene.unity)3. Ope... Read more
Help box displayed in the "AI Assistant" window does not meet latest U6....
Steps to reproduce: Create a Unity project Click the "AI" button When the installation is complete, open the Assistant Review the he... Read more
Updating a project with Unity Physics samples throws obsolete errors in ...
Steps to reproduce: Create a new project on 6000.5.0a5 Open Window > Package Management > Package Manager Navigate to Sources ... Read more
Generated Visual Effects Shader Graph code becomes corrupted when a HLSL...
How to reproduce:1. Open the attached “IN-132659“ project2. In the Project window, double click the “New VFX“ file3. Compile the “Ne... Read more
[Addressables] Asset is loaded incorrectly when the 'Internal Asset Nami...
Steps to reproduce:1. Open the attached user's project "test_project_6000_3.zip"2. Open "Assets/Scenes/SampleScene.unity" Scene3. Bu... Read more
Data Source is set to incorrect Visual Element when an Item Template is ...
How to reproduce:1. Open the attached “IN-134938” project2. In the Project tab, select the “GameSettings” asset3. In the Inspector, ... Read more
[Linux] Adding WebGPU Graphics API in URP Sample project throws shader c...
Steps to reproduce:1. Create a new Unity project using Universal 3D Sample Template2. Open Build Profiles window3. Switch to Web Pla... Read more
Resizing Device Simulator window affects the uGUI Canvas size
How to reproduce:1. Open the attached project "Reproduction"2. Open the "SampleScene" scene3. Open the Device Simulator window (Wind... Read more
Font Asset Creator does not support Multi Atlas Texture while it is supp...
How to reproduce:1. Create a new project2. Import a large font file (example: Noto Color Emoji)3. Open the Font Asset Creator (Windo... Read more
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