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1
votes
Won't Fix

CollectDependencies(SceneAsset) returns dependencies when called for emp...

Asset and Scene Management

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May 19, 2015

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Version/s: 5.1.0f1

To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more

0
votes
Fixed

Previously loaded Scene's Ambient light is applied to a GameObject when ...

Shadows/Lights

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Mar 28, 2021

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Version/s: 2018.4, 2018.4.33f1, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "Ambient light bug 2018.4.zip" project2. Open the "Dark" Scene3. Enter Play Mode4. Obse... Read more

0
votes
Won't Fix

Breakpoint in a script is never reached after creating symbolic link bet...

CodeEditors

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Jun 28, 2018

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Version/s: 2018.2.0b10

Reproduction steps:1. Create a new project "U1"2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder3. Create an... Read more

0
votes
Won't Fix

Not enough display Languages are available

Package: Hub

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Sep 04, 2023

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Version/s: 3.5.1-beta.1

How to reproduce:1. Open the Unity Hub2. Click Preferences → Appearance → Language3. Open the Language dropdown menu and observe the... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

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Apr 14, 2015

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Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

0
votes
Fixed

Prefabs don't visually show their HideFlags.NotEditable state in the Hie...

Scene Management

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Mar 25, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "EnableDisableBugs.zip"2. Open the "SampleScene" Scene3. Expand the "Spawner" GameObjec... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more

1
votes
Duplicate

AddUIVertexTriangleStream() replaces vertices instead of adding them and...

UI

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Apr 05, 2017

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Version/s: 5.6.0f2

When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more

0
votes
Fixed

[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...

DirectX

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Jul 16, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more

1
votes
Fixed

[iOS] Appending builds with different target devices results in FileNotF...

iOS

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Apr 06, 2017

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Version/s: 5.5.2p2

When appending iOS builds that were built for 'iPhone &amp; iPad', for example with 'iPhone Only' setting, FileNotFoundException app... Read more