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In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
Console doesn't have scroll bar for error detail
Console doesn't have scroll bar for error detail Although the area for error detail in the Console pane is resizable and scroll-able... Read more
Graphics.DrawTexture 3.4 regression
- Open attached DrawTexture project in Unity 3.4- Open the Test scene- Press Play- The whole texture is rendered instead of just 1/4... Read more
If I paint on a terrain in the editor, I would like to move using the WS...
Create a terrain. Add a few textures. Click the paint mode brush, go on to terrain, paint a bit, move forward the camera using the W... Read more
Dragging Materials on Objects in SceneView is "permanent" in play mode.
Repo Steps:-Create a scene with a cube and create a material.-Enter Play Mode-Drag the material over the cube and then back (don't m... Read more
MINOR: Quitting Unity causes the OS X native color picker to lose
With the "Use OSX Color Picker" option enabled, select a color field in the Inspector.Change the tab to another picker style.Quit an... Read more
MINOR: Switching to Unity while editing a float field doesn't give focus...
a) Click to edit a float in the inspector.b) Switch away from unity (i.e. to your code editor to read a value).c) Switch back & ... Read more
Normal maps are inverted in some places of the mesh
Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected