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0
votes
Postponed

Profiler returns bogus values after switching between gfx cards on a Mac...

Profiling

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Sep 24, 2012

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Version/s:

The profiler will also return bogus values because of the GlQuery objects being created on one GPU, and then being used from the other. Read more

0
votes
Fixed

Playing Level_1_3 in Unity with static batching enabled causes exception...

Deployment Management

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Sep 23, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - open the level 1_3- play for a few seconds- press stop and notice the errors in the console Read more

0
votes
Not Reproducible

FF + Unity plugin crash when navigating back to game.

Webplayer

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Sep 20, 2012

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Version/s: 4.0.0b10

FF + Unity plugin crash when navigating back to game. Repro Steps: 1. Install 4.0.0 b10 and set channel to beta2. Launch FF with htt... Read more

0
votes
Not Reproducible

The scene view simply disappears after I set the Rendering Path to Verte...

Scene/Game View

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Sep 19, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - open Angry Bots- open the scene 3-4Birth- go to Edit > Project Settings > Player- set the Rendering Pat... Read more

0
votes
Won't Fix

The tool tip for the landscape button in the scene tab should say that i...

Scene/Game View

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Sep 19, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - open a new project- press the landscape button in the scene view and notice that it displays/hide the grid- m... Read more

0
votes
Fixed

Enable .meta files by default

Version Control

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Sep 19, 2012

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Version/s: 4.0.0b8

.meta should always be enabled to retain importer settings Read more

0
votes
Won't Fix

AssetStore: Audio clip previews (from Project) are cut off / no sound af...

Audio

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Sep 17, 2012

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Version/s: 4.0.0b9

To reproduce:a) Click on Search by Type button in Project, select AudioClip.b) In Free Assets, select any clip that looks longer tha... Read more

0
votes
Fixed

Unable to open source code in VS 2008

Editor - Other

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Sep 17, 2012

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Version/s: 4.0.0b9

To reproduce: 1. Set editor preferences to monodevelop.2. Open a source code file (generates a vs2010 project)3. Tab back to unity4.... Read more

0
votes
Fixed

Surface shaders: take multi_compile into account in surface analysis

Shaders

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Sep 14, 2012

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Version/s: 3.5.5f2

#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi_... Read more

1
votes
Postponed

Internal compiler error on empty try-catch blocks in coroutines

Scripting

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Sep 13, 2012

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Version/s: 4.0.0b9

The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publi... Read more

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