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DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more
Panel and ScrollView are outside the canvas borders in the Controls scene
Steps to reproduce : - import the UI sample scenes- open the Controls scene and notice the Panel and ScrollView are outside the bord... Read more
"Shader.EnableKeyword" does not affect the shader when its keyword value...
How to reproduce:1. Open the “TestShaderGraphMultiCompileKeyword“ project2. Open the “SampleScene“3. Open the “Shader Graphs_MultiCo... Read more
[Android Vulkan] the screen doesn't rotate with the device when pre-rota...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/SampleScene” Scene3. Open Edit > Project Setting... Read more
Unity crashes after entering play mode a few times while a PS4 DualShock...
Repro Steps: 1. Open provided project2. Open the scene "Stage1"3. Enter play mode4. Stop play mode as soon as something's rendered (... Read more
Moving the Scrollbar via clicking no longer works after the first-click ...
Steps to reproduce:1. Open the attached “ScrollbarBug 2.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Click the middle o... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce:1. Open attached project2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro)3. Open W... Read more
[iOS] Crashes when using ILeaderboard.GetScores(Action<bool> callback); ...
To reproduce:1. Open attached project2. Build it to iOS and run3. Press "AUTHENTICATE"4. Press "OWN SCORE"The app should now crash. ... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce:1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip").2. Red cloud has same settings as green ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject