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Light on Cloth incorrect when rotating the model (recalculate tangents?)
Repro steps:1. Open attached project in one of notes below.2. The root containing the cloth is rotated, and cloth normals are wrong ... Read more
Dynamic Shadow edges seem broken
Dynamic shadow edges cast from the point light seem broken To reproduce open attached project and check out the scene Read more
Unity crashes when baking Occlusion Culling on scene in attached project
Steps to reproduce : - open the scene attached ( t1 )- rebake occlusion culling- notice the crash Regression compared to Unity 4.2.1... Read more
Platform specific error message needs improvement
Repro steps: - In the Build Settings dialog, click Flash then press the Switch Platform button- Try creating a Cloth gameobject. The... Read more
Sound doesn't play on iOS
To reproduce:1. Open New_Unity_Project_6.zip2. Build and run for iOS Read more
Collisions are detected one frame later than they occur.
To reproduce 1. Open the scene "TriggerTest".2. Press play and pause the game immediately.4. Press the advance frame button until th... Read more
Splitscreen on render textures not working with deferred rendering
The simple test scene to show that rendering from 2 cameras to different parts of the same rendertexture does not work with Deferred... Read more
4 Monitor setup distorts unity menubars
Three monitors are fine but the fourth messes it up. Read more
"shader wants tangents" error from terrain makes editor very slow
To reproduce 1: Open project, open the Game scene and hit play2: Console responds repeatedly with "Shader wants tangents, but the me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
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- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
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