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Crash/freeze when quitting macOS Standalone Player that is actively rend...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Make sure the “PlayerClient” Scene is selec... Read more
Reorderable List containing Quality Levels in the Build Profiles Window ...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "Q... Read more
An unused separation line is present in the Quality Settings list's drop...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "Q... Read more
Tessellation Mode changes when switching SVG Generated Asset Type back t...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "check.svg" file Select the asset from the ... Read more
Crash on ClearPerMaterialCustomProperties when undoing the addition of V...
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Cancelling a Package installation leads to invisible compilation errors ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable AI toolbar button (Burger button > Services... Read more
“Use as Template” allows converting VFX Asset in Play Mode as a Template
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. In Project window create VFX Asset3. Enter Play Mode4. Selec... Read more
Player Settings Labels are cut off and not truncated when viewed in the ...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "P... Read more
[LinuxEditor] “TLS Allocator ALLOC_TEMP_TLS…” error when selecting a Sna...
Reproduction steps:1. Create a new project2. Install Memory Profiler package (Window > Package Management > Package Manager &g... Read more
Hover Highlight is visible for all Controls when enabling them after hid...
Steps to reproduce: Open any Project In the Customizable Toolbar, hover cursor over the Play Button in Play Mode Controls until the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS