Search Issue Tracker
Fixed
Fixed in 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Votes
0
Found in
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136307
Regression
No
Tessellation Mode changes when switching SVG Generated Asset Type back to UI Toolkit Vector Image
Steps to reproduce:
- Create a new project using Universal 3D template
- Import the attached "check.svg" file
- Select the asset from the Project Window
- In the Inspector, observe the "Tessellation Mode" is set to "Antialiased Arc Encoding"
- Switch the "Generated Asset Type" property to "Texture2D" and click Apply
- Switch the "Generated Asset Type" property back to "UI Toolkit Vector Image"
- Observe the "Tessellation Mode" property
Actual results: Tessellation Mode is set to "Basic Triangulation"
Expected results: Tessellation Mode remains set to "Antialiased Arc Encoding"
Reproducible with versions: 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0b1):
Fixed in 6000.5.0b1
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1