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[UGUI Layout system] Auto sized TMP text field in Layout Groups remain t...
How to reproduce:1. Open the “IN-134379_UnityTMPBug” project2. Open the “SampleScene”3. In the Hierarchy, expand the “Canvas” then “... Read more
Shadow clipping with asymmetric projection matrix in HDRP
Steps to reproduce:1. Open the attached user's project "Frustum.7z"2. Open the "OutdoorScene.unity" Scene and enter Play Mode3. Obse... Read more
ArgumentNullException errors shown in Console when using Upscale and PBR...
Steps to reproduce: Create a Unity project Click the "AI" button Click "Agree and install Unity AI" When the installation is complet... Read more
Samples are using the obsolete "FindFirstObjectByType" method
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Builds fail with “CommandInvokationFailure: Gradle build failed” error w...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and switch to Android Platform3. Build the pr... Read more
Performance degradation when scrolling a UI Toolkit list after running a...
Steps to reproduce: Open the attached project Switch to Web Platform (If it's not already set) In the Module Stripping Window, selec... Read more
Shadows from Light2D do not change when Volumetric Shadow Strength is to...
How to reproduce:1. Open the attached project “IN-136022”2. Open the “SampleScene”3. In the Hierarchy, select the “Light 2D” GameObj... Read more
Multiple D3D12 errors are thrown when playing URP based builds due to D3...
How to reproduce:1. Create and open a new URP Template Project2. Open any D3D Debug software and turn on Debugging3. Change Graphics... Read more
Double-clicking the "Favourite" button in the VFX Templates window creat...
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
"Invalid AssetDatabase path" warnings are spammed when hovering on the H...
How to reproduce:1. Create two empty projects2. In one of the projects, create any GameObject in the Hierarchy3. Drag the created Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS