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Input Action Editor window toolbar buttons overlap each other when a Con...
Steps to reproduce: Create a new Project using the Universal 3D template Open the Input Action asset (Assets/Assets/InputSystem_Acti... Read more
Project Library gets corrupted when cancelling Project's Editor version ...
Steps to reproduce: Create a new Project using the Universal 3D template on the 6000.4.0b10 Editor version Quit the Editor Change th... Read more
Longer Version Numbers are cut off in the Package Manager Window when us...
Steps to reproduce: Open any Project Open the Preferences Window and go to the General Tab Set "Editor Default Text Rendering Mode" ... Read more
Vulkan Native Graphics plugins load after graphics device initialization...
How to reproduce:1. Open the attached "IN-134844_NativePluginBugReport.7z" project2. In the project folder, navigate to "GitPackageF... Read more
New downloads status icons are not visible in the Hub "Downloads" when a...
How to reproduce:1. In Unity Hub, have a failed download and make sure the red dot is visible near downloads2. Start downloading any... Read more
Game View scale drops lower than is possible to choose manually when a D...
How to reproduce:1. Create a new project using the “Universal 3D” template2. Add an additional Game View window and drag it to a sec... Read more
[Linux] Universal 3D Sample Template build fails and errors thrown when ...
Steps to reproduce:1. Create a new Unity project using Universal 3D Sample Template2. Open Build Profiles window and switch to Web P... Read more
Package Manager Multi Select shows incorrect number of Packages that wil...
Steps to reproduce: Open any Project Open the Package Manager Window and install the Cinemachine Package and select it In the Depend... Read more
Dark patches are present when using APV and GI
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Scene ... Read more
Font Asset Creator does not support Multi Atlas Texture while it is supp...
How to reproduce:1. Create a new project2. Import a large font file (example: Noto Color Emoji)3. Open the Font Asset Creator (Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS