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Reuse Collisions Callbacks is not enabled by default when opening a new ...
Reproduction steps:1. Create a new HDRP project2. Open the GameObject tab in Physics Settings (Edit > Project Settings > Physi... Read more
UIToolkit Editor Window text is not displayed when using advanced text g...
How to reproduce:1. Open the attached “IN-133583.zip” project2. Select the “SwSettingsManager.asset” in the Project window3. Observe... Read more
Changing “Mesh Decal Bias Type” to “Depth Bias” on Decal Simple material...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Shader Graph Templates window (Project windo... Read more
HelpBox layout in “D3D12 Device Filters” Inspector is compressed, causin...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more
Pressing “+” to add new Property throws “NullReferenceException” error a...
Steps to reproduce:1. Create new Unity project2. In Project window create Blank Shader Graph3. Open Shader Graph4. In Blackboard cre... Read more
SwitchActiveTexturesToBackbuffer causes an unnecessary RG_FinalBlit pass...
How to reproduce:1. Open the attached “IN-132313_Issue_SwitchActiveTexturesToBackbuffer“ project2. Open the “SampleScene” Scene3. Na... Read more
"Load Profiler Capture" pop-up window appears again when selecting the s...
Reproduction steps:1. Create a new project2. Window > Analysis > Profiler3. Enter Play mode and make sure Profiler is capturin... Read more
"MissingReferenceException" and "GUI Error" errors thrown when deleting ...
Steps to reproduce: Create a new project using Universal 2D project In the Hierarchy, right-click and select 2D Object > Sprites ... Read more
"EntityPrefabReference" field appears unassigned in Inspector when assig...
How to reproduce:1. Open the attached “IN-133920” project2. Open the Scene “SampleScene”3. Enter Play mode4. Observe the Console win... Read more
Letters on the left side move further as Letter Spacing is increased whe...
How to reproduce:1. Open the attached “IN-134164” project2. Open the “SampleScene”3. Open the “Test” UXML file in UI Builder4. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS