Search Issue Tracker
Remove pointless warning in Editor
Repro:1. Create a blend tree, add 2 motions and assign them animations2. Press play in the Blend Tree preview3. Adjust Time Scale - ... Read more
Unity sometimes hangs when profiler tries to connect to iOS
I happens after some time working with profiler, connecting/disconnecting. Mantas said that this stack trace should be enough to und... Read more
Add Component menu broken, when using Chinese language
Not reproducible with Unity 5.3 a2 Read more
Random behavior of which audio source is most clear
Steps to reproduce : - open scene "test"- start Play mode Read more
Lion Edge resizing isn't enabled
Steps to reproduce : - undock the console on OSX- move the mouse to the corners- notice that the resize arrow does not appear *Note ... Read more
Ouya controller trigger buttons' states are being reset
Left and / or right trigger is being held and another button is pressed. After that Input.GetKey returns false when the trigger is s... Read more
EditorGUI.IntSlider disppears when using a width smaller than a certain ...
Steps to reproduce : - import the project attached- go to BugReport > IntSliderTest- notice that the slider is not visible- open ... Read more
Sprite console error when using pixel perfect
Repro steps:1. Open project "ALPHA_0.2.6.zip";2. Open "scene01", go to hierarchy and select for example: "buttons->btn_bringnotes... Read more
Mouse Wheel values returned from Input.GetAxis return different values i...
Steps to reproduce : - import the project attached- attach the script to the camera- press play and scroll the mouse- notice that wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS