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Context menu for scriptable object has non-sensical entries
Steps to reprodue : - create a new project- create a GUI skin- click the context drop down in the inspector and notice the options R... Read more
Memory does not get released after building
Steps to reproduce : - go to \\homes\project drop- import the project FishvCrabs6-26- go to SCG > Custom Builds > Open Build W... Read more
Out of memory crash when stopping the scene
Steps to reproduce : - import the project from \\homes\projectdrop\Unfinished_Business_Unity_Game -4.zipx ( the project has 56 GB )-... Read more
Playing full screen video causes CGContext errors on iOS
To reproduce:1. Open project Autorotation Copy2. Build and run on iOS (reproduced with iPhone5 6.1.4, not reproducible iPad4 6.1, iP... Read more
Splash Image doesn't responce for Google Native Client
Steps to reproduce : - go to Edit-Project settings-Player- select Google Native Client- try to open Splash Image Read more
Reset button of player settings doesn't work
Steps to reproduce : - go to Edit-Project settings -Player- edit any information- click reset button Read more
Isometric view object clipping while zooming
Repro steps:1. Open new project (or any scene);2.then in scene view- Go to isometric view;- Adjust view so that you can see the grid... Read more
Unity becomes very slow when selecting many files (5000 )
1. Go to project browser2. Expand "Folder5000"3. Click Ctrl A to select all files. This takes approx. 10 seconds on my machine, but ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS