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Header does not appear if followed by private variable
To reproduce:1. Open attached Unity project "Header.zip"2. Open "gg" scene3. Click on Main Camera and observe the "HeaderTest" scrip... Read more
Android: shaders with #pragma target 4.6 don't run on devices that are ...
According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On ... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce:1. Open user attached project "BitSignal2017.zip"2. Find "GameHandler" object in Hierarchy3. Find Ship Factory sc... Read more
[iOS][Cardboard] Putting phone to Sleep while App is running breaks VR v...
If the app is open while the phone goes to sleep, on returning to the app the VR view is completely squashed and cannot recover.Swap... Read more
[Regression] Shadow of GameObject is placed away from it when using cert...
1. Open the attached "ReproProject" and "repro" scene2. Observe the "Train" and "Floor" GameObjects, notice that they use custom sha... Read more
Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project.2. Select the "VertexIDTest" shader from the project view.3. ... Read more
[IME] Unity does not recognize Schwa symbol ("ə" , "Ə")
To reproduce:1. Open a new Unity project2. Create a text component3. Change keyboard to Azerbaijani Latin4. Try to write the Schwa "... Read more
[Android] Building Oculus app with gradle thows attribute collision error
Reproduction steps:1) Open user's attached project2) Try to Build and run with Gradle build system-- Notice that build fails with a ... Read more
NavMeshAgent sometimes ignores NavMeshObstacle above the NavMeshLink
Steps to reproduce: 1) Download attached project 'NavMeshComponents-master copy.zip' and open in Unity2) Open 'Test' scene3) Press P... Read more
Every texture becomes fixed size after build when Load Behavior on SBSar...
To reproduce: 1. Download and open attached "sbsarBakeBug.zip" project.2. Expand "model_sbsar" asset to view all the textures.3. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates